As part of a bigger blog repeating the Final Fantasy XIV After the team disapproved of mods following their prevalence in a high-profile raid event, producer and director Naoki Yoshida promised to improve the hugely popular game’s HUD to match the functionality of these unofficial tools.
“We believe that people [mods] to extend the HUD and display more information, as they feel the existing features are insufficient to handle high-end tasks,” Yoshida wrote. “In recognition of this, we plan to review the most prominent tools and to discourage their use, we are trying to improve the functionality of the HUD. While it will take some time, we are determined to make it happen – not least for the benefit of those who play on consoles.”
Final Fantasy XIV mods have long occupied a gray area in terms of legality. While the game’s terms of service prohibit “third-party tools,” Square Enix tends to look the other way as long as people aren’t shameless about using them. This allows players to independently amplify Final Fantasy XIVExpanding on the mediocre visuals and information provided by the HUD, as seen during the recent race to complete his last ultimate raidDragonsong’s reprise.
When a Red Mage player on the first team to complete Dragonsong’s Reprise released POV footage of the feat, some in the Final Fantasy XIV community criticized the high level raider for using mods. The video, which is now taken off youtube due to a copyright claim by Square Enix, several unofficial plugins showed in effect, including overlays that extended the HUD with information about bosses and teammates not normally provided by the game.
Another video of Monk from the team with no visible performance enhancing plugins, however, stays on† Kotaku contacted Square Enix about the removal of the Red Mage video, but did not immediately hear back.
With so many people watching the event (including Square Enix itself), Yoshida apparently found it necessary to Final Fantasy XIV wishes of the team when it comes to these third-party tools.
“It goes without saying that we know about world races for high-end duties,” Yoshida said. “As developers, we are proud to have become one of the few games to host them, and we are delighted to see so many players participating and watching with great interest. But a race must be fair, and it is our sincere wish that participants do not use third-party tools. Indeed, we’ve only released tasks that we’ve proven can be surpassed with the game’s standard features.”
Yoshida added that Square Enix may stop congratulating race-winning teams through official channels if this public recognition “encourages excessive competition and controversy to the extent that players resort to third-party tools.”
Any level of competition will inevitably encourage competitors to look for advantages over their opponents, especially when those advantages are so widespread. Lance Armstrong, for example, may have become the face of the doping scandal in professional cycling, but he was far from alone. You could say mods are almost required for any serious group hoping to win one of these Final Fantasy XIV races because they would only hurt themselves by abstaining.
In any case, the situation is clearly reaching a boiling point. The recent public outcry, justified or not, means: Final Fantasy XIV mods can no longer exist in the comfortable gray area they have occupied in recent years, at least as far as the world’s first events are concerned. Fortunately, it seems that Yoshida and his team see this moment as an opportunity for introspection and improvement rather than outright condemnation.